MegaTRON like Electron (
megaton) wrote in
re_alignment_ooc2013-11-26 03:37 pm
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Journey to the Center of the Cybertron
This will be a mini-fate event, brought to you by Chibi and Saeru!
~~~
The Problem
The Pillar has been standing for several weeks now. Although the initial, reality-warping affects of its landing have worn off those who were influenced by them, other individuals may have noticed that it is far from done impacting the Haven as a whole.
If approached, it calls. If attacked, it retaliates. If touched, it changes whatever Refugee is unlucky enough to come in contact with it.
In short, it is dangerous.
However insidious its defenses are, however, even more insidious is what it seems to be doing. Those who have ventured close have realized that the Pillar comes from the Lambda and goes down, down, down...deep into what may be the Core of Cybertron. It may be drawing light, or altering the balance of the new world, or inserting something dark and wicked. It could be doing anything...but it is clear that if it succeeds, the Firstforged will remain gone and Unicron will triumph. Chaos will reign.
The only question now is...what will you do about it?
~~~~~
The Proposal
Jetfire has put forth the following proposal: To venture to the depths of Cybertron and find how far the Pillar goes. Once there, observations will be made and, if it is deemed feasible, the Pillar will be dealt with. It is clear this trip will not be an easy one, and without the Firstforged present it is not certain how 'permanent' death has become.
However, there is a way down: An elevator in Prima's temple that Hot Rod might know how to use.
Anyone is welcome to come.
What is learned down there may prove very valuable to character's futures in R/A.
~~~~~
How do I sign up?
Simply comment to this post with which character is coming, what they are bringing, and answers to the following questions:
The Deadline for sign-ups is end-of-day November 29th.
~~~
What happens after sign-ups?
The trip down into the Core and back will be assumed to take three days. In-game, this means your character will be unreachable from December 2nd through December 4th (which should allow us time to write-up mini-fates for all parties.) Before you have received your fate you are welcome to play out the descent, and once you have received your fate you are free to play out the aftermath! Since characters can return up the elevator at just about any point, this allows for an extra bit of fun.
A post giving the details of the Core and a rough over-view of the plot will be going up on December 2nd.
Unless otherwise noted in your mini-fate, all characters will be assumed to be back on the surface by December 5th.
~~~
The Problem
The Pillar has been standing for several weeks now. Although the initial, reality-warping affects of its landing have worn off those who were influenced by them, other individuals may have noticed that it is far from done impacting the Haven as a whole.
If approached, it calls. If attacked, it retaliates. If touched, it changes whatever Refugee is unlucky enough to come in contact with it.
In short, it is dangerous.
However insidious its defenses are, however, even more insidious is what it seems to be doing. Those who have ventured close have realized that the Pillar comes from the Lambda and goes down, down, down...deep into what may be the Core of Cybertron. It may be drawing light, or altering the balance of the new world, or inserting something dark and wicked. It could be doing anything...but it is clear that if it succeeds, the Firstforged will remain gone and Unicron will triumph. Chaos will reign.
The only question now is...what will you do about it?
~~~~~
The Proposal
Jetfire has put forth the following proposal: To venture to the depths of Cybertron and find how far the Pillar goes. Once there, observations will be made and, if it is deemed feasible, the Pillar will be dealt with. It is clear this trip will not be an easy one, and without the Firstforged present it is not certain how 'permanent' death has become.
However, there is a way down: An elevator in Prima's temple that Hot Rod might know how to use.
Anyone is welcome to come.
What is learned down there may prove very valuable to character's futures in R/A.
~~~~~
How do I sign up?
Simply comment to this post with which character is coming, what they are bringing, and answers to the following questions:
- 1. If the Pillar offers power, knowledge, or charisma in exchange for betraying one of your party members (of your own selection), would you accept? (Betrayal being equivalent to that member becoming injured or experiencing a negative changing affect.)
- 2. If you noticed a party member is injured/negatively affected would you sacrifice yourself to the Pillar (IE take that injury/affect) to save them? Are there any characters in R/A this would NOT apply to?
- 3. Have you died in Re-Aligned? If so, how many times?
- 4. Which Firstforged, if any, have you received bonuses from? (IE a Firstforged has PMed you in the past with a special boon or ability?)
- 5. Are there any status affects which are 'off-limits' for your character? (We will be avoiding permanent injury, and all affects will be temporary.)
- 6. Are there any status affects you'd LIKE to incur? (SUCH as permanent injury or death?)
The Deadline for sign-ups is end-of-day November 29th.
~~~
What happens after sign-ups?
The trip down into the Core and back will be assumed to take three days. In-game, this means your character will be unreachable from December 2nd through December 4th (which should allow us time to write-up mini-fates for all parties.) Before you have received your fate you are welcome to play out the descent, and once you have received your fate you are free to play out the aftermath! Since characters can return up the elevator at just about any point, this allows for an extra bit of fun.
A post giving the details of the Core and a rough over-view of the plot will be going up on December 2nd.
Unless otherwise noted in your mini-fate, all characters will be assumed to be back on the surface by December 5th.
no subject
Once Skyfire communicates to the main group that the tendrils need to be taken care of before the Pillar can be destroyed, however, you'd know its time for action. That sort of mission is like police-work...tracking down a 'criminal' and following a procedure to bring order back to the chaotic.
As such, you'd snag Albert and then Sentinel, two people you know have police experience, and together the three of you decide on forming teams of two that can go out, find the tendrils, and take care of business. You, yourself, end up on a team with 4. After all, each team is going to need someone big to destroy the root and someone small to distract it, and you're the only 'large' being that has experience with something as tiny as 4.
Granted, she is a little different than a cat, but you do manage.
When Albert volunteers to take Frenzy back to the surface, however, you're forced to assemble a last-minute team...and the only pair left at that point are Starscream and Kevin. They both agree, but you do have a bad feeling about it for some reason.
Regardless, you do have to move quickly, and its not an easy trip. There are wolves on the path, and its dark and difficult to see where you are going. Thankfully, Brave Police do have means of dealing with the dark (your headlights are one option) but its still a treacherous trip. You do manage to make it shorter at one point by knocking three wolves at once off of a catwalk, though!
When you get to the base of the root, you'd know instantly that its not any easier here. Once you've settled 4 onto the tendril to 'distract' it, you still have to contend with wandering badlands patches. These occasionally release a winged robo-wolf, so you have to monitor 4 while ALSO keeping wolves off of her. There also seems to be a strange pulling from the badlands patches, and you'd notice that they flicker strangely when the wolves are released, giving you a glimpse of what can only be described as a Demon, with glowing fiery eyes.
You are successful, at least! 4 manages to distract the Pillar, and you manage to keep the wolves off long enough to destroy the tendril when she does. However, you aren't able to keep a badlands patch from rushing towards 4 at the last moment....and as near as you can tell she disappears inside of it.
She does not re-appear.
You are diligent, however, and wait for her. You wait long enough that Rose has to come looking for you...which is actually handy, as she knows the way out. She tells you that 4 has been found, which is a relief.
Also a relief is that you manage to escape without the Pillar doing any real damage to you. The robo-wolves, on the other hand, have left you covered with claw and bite marks. It might not be a bad idea to get those repaired.