MegaTRON like Electron (
megaton) wrote in
re_alignment_ooc2013-11-26 03:37 pm
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Journey to the Center of the Cybertron
This will be a mini-fate event, brought to you by Chibi and Saeru!
~~~
The Problem
The Pillar has been standing for several weeks now. Although the initial, reality-warping affects of its landing have worn off those who were influenced by them, other individuals may have noticed that it is far from done impacting the Haven as a whole.
If approached, it calls. If attacked, it retaliates. If touched, it changes whatever Refugee is unlucky enough to come in contact with it.
In short, it is dangerous.
However insidious its defenses are, however, even more insidious is what it seems to be doing. Those who have ventured close have realized that the Pillar comes from the Lambda and goes down, down, down...deep into what may be the Core of Cybertron. It may be drawing light, or altering the balance of the new world, or inserting something dark and wicked. It could be doing anything...but it is clear that if it succeeds, the Firstforged will remain gone and Unicron will triumph. Chaos will reign.
The only question now is...what will you do about it?
~~~~~
The Proposal
Jetfire has put forth the following proposal: To venture to the depths of Cybertron and find how far the Pillar goes. Once there, observations will be made and, if it is deemed feasible, the Pillar will be dealt with. It is clear this trip will not be an easy one, and without the Firstforged present it is not certain how 'permanent' death has become.
However, there is a way down: An elevator in Prima's temple that Hot Rod might know how to use.
Anyone is welcome to come.
What is learned down there may prove very valuable to character's futures in R/A.
~~~~~
How do I sign up?
Simply comment to this post with which character is coming, what they are bringing, and answers to the following questions:
The Deadline for sign-ups is end-of-day November 29th.
~~~
What happens after sign-ups?
The trip down into the Core and back will be assumed to take three days. In-game, this means your character will be unreachable from December 2nd through December 4th (which should allow us time to write-up mini-fates for all parties.) Before you have received your fate you are welcome to play out the descent, and once you have received your fate you are free to play out the aftermath! Since characters can return up the elevator at just about any point, this allows for an extra bit of fun.
A post giving the details of the Core and a rough over-view of the plot will be going up on December 2nd.
Unless otherwise noted in your mini-fate, all characters will be assumed to be back on the surface by December 5th.
~~~
The Problem
The Pillar has been standing for several weeks now. Although the initial, reality-warping affects of its landing have worn off those who were influenced by them, other individuals may have noticed that it is far from done impacting the Haven as a whole.
If approached, it calls. If attacked, it retaliates. If touched, it changes whatever Refugee is unlucky enough to come in contact with it.
In short, it is dangerous.
However insidious its defenses are, however, even more insidious is what it seems to be doing. Those who have ventured close have realized that the Pillar comes from the Lambda and goes down, down, down...deep into what may be the Core of Cybertron. It may be drawing light, or altering the balance of the new world, or inserting something dark and wicked. It could be doing anything...but it is clear that if it succeeds, the Firstforged will remain gone and Unicron will triumph. Chaos will reign.
The only question now is...what will you do about it?
~~~~~
The Proposal
Jetfire has put forth the following proposal: To venture to the depths of Cybertron and find how far the Pillar goes. Once there, observations will be made and, if it is deemed feasible, the Pillar will be dealt with. It is clear this trip will not be an easy one, and without the Firstforged present it is not certain how 'permanent' death has become.
However, there is a way down: An elevator in Prima's temple that Hot Rod might know how to use.
Anyone is welcome to come.
What is learned down there may prove very valuable to character's futures in R/A.
~~~~~
How do I sign up?
Simply comment to this post with which character is coming, what they are bringing, and answers to the following questions:
- 1. If the Pillar offers power, knowledge, or charisma in exchange for betraying one of your party members (of your own selection), would you accept? (Betrayal being equivalent to that member becoming injured or experiencing a negative changing affect.)
- 2. If you noticed a party member is injured/negatively affected would you sacrifice yourself to the Pillar (IE take that injury/affect) to save them? Are there any characters in R/A this would NOT apply to?
- 3. Have you died in Re-Aligned? If so, how many times?
- 4. Which Firstforged, if any, have you received bonuses from? (IE a Firstforged has PMed you in the past with a special boon or ability?)
- 5. Are there any status affects which are 'off-limits' for your character? (We will be avoiding permanent injury, and all affects will be temporary.)
- 6. Are there any status affects you'd LIKE to incur? (SUCH as permanent injury or death?)
The Deadline for sign-ups is end-of-day November 29th.
~~~
What happens after sign-ups?
The trip down into the Core and back will be assumed to take three days. In-game, this means your character will be unreachable from December 2nd through December 4th (which should allow us time to write-up mini-fates for all parties.) Before you have received your fate you are welcome to play out the descent, and once you have received your fate you are free to play out the aftermath! Since characters can return up the elevator at just about any point, this allows for an extra bit of fun.
A post giving the details of the Core and a rough over-view of the plot will be going up on December 2nd.
Unless otherwise noted in your mini-fate, all characters will be assumed to be back on the surface by December 5th.
no subject
Except that by going out and about, you're actually going several miles underground into cramped, dark caverns. It might feel a bit familiar. This time, however, instead of energon cubes and spiders, there's strange alien Pillars and scientists. Lots of scientists.
It actually is kind of...bland.
At least up until the winged robo-wolves attack. You're lucky to be the first person targeted by them, and you'd look down to find very, very sharp bladed teeth stuck in your arm. Thankfully, you've got good enough reflexes to throw the wolf off, at which point those on guard duty immediately start defending the area. Theoretically, this would make you off the hook...except that a few of the other police officers snag you for a small meeting. Teams are needed to go out into the field (out where the wolves are), hunt down the ends of the tendrils that the Pillar is sending out, and destroy them.
You get to lead one of these teams, because clearly you are an excellent leader. This is why they're putting you with a human: Ven.
He's good company for the most part, however, and you'd get to prove plenty of that leadery, heroic status as you go out into the darkness, following the trail that the root leaves and trying to smack down robo-wolves along the way.
The real thick of them come when you DO find the end of the tendril, where there are thick patches of darkness--pieces of the badlands--wandering in a vast room. It'll be up to Ven to distract the Pillar tendril by touching it--and it will be up to you to keep wolves off of him and then destroy the tendril.
You even manage.
One thing that helps you, is you find that you're able to tell which patch of badlands will be releasing a wolf at what time. You're not sure why you know this, but you know it has something to do with the fact that you're not strongly aligned to any one Firstforged. It's giving you an advantage against the patches, somehow--a chance to see inside of them without being repelled. In fact, one such time, when you're looking into a patch you know is going to release a wolf...you see something. It's mechanical. It's huge. It looks vaguely cybertronian, but with eyes of fire and huge, pointed horns. It has hoofs. I'd almost use the word 'demon.'
Its gone in a flash, and then Ven is shouting for you to come destroy the Pillar.
The Pillar, of course, has other plans. It offers you the opportunity to inflict damage on your enemy--onto a Decepticon--in exchange for power. This seems perfectly logical to you, so you accept...and then promptly destroy the tendril. It isn't like it said to not, after all!
However, when you do so, Ven is gone. You can't find him anywhere, and when you wander back towards the elevator and are found by Rose, you'll realize that somehow you've ended up a day in the future. It is December 6th before you leave the Core.
Bonus: Congratulations! You are one of the first Autobots from your world to have in-built weaponry. Not only can you form a shield, but you can also form small shield-energy disks which can be shot from a gun that's become incorporated into your (non shield) arm. The even better part is these can still be shot while wielding your lance. Beyond that, your shield strength has increased and the power output from the shield disks is pretty impressive.
no subject
i forgot to ask when i first read this but is it permanent or will it be gone after a week? :Ua
no subject
Bonuses (like guns) are permanent, Status effects (like catching fire) are temporary~